Review: GRIP Combat Racing – Games and Tech Movies

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I love a good arcade racer, a game where you just tie yourself to a vehicle and put your foot down until the end of the race. When I first started in the game, it was car combat that was all the rage in Destruction Derby, Carmageddon, and others, where players competed against each other to do as much damage as possible. Arcade racing has refined over the years, but the thrill of going fast and beating other players has remained central and now we have the best of both in GRIP: Combat Racing, and the vibes of the old school made me excited to play this.

Old school is definitely how I felt playing this which for me is a huge plus for the game as I wasted 2 hours the first time I threw this on my Xbox One. The ease with which GRIP is so easy to pick up and play is why arcade racers can be so fun to play and GRIP has it right from the racing line. Set in the future here, illegal street racing has now evolved into high impact combat racing, the game allows the player to choose a racing vehicle, choose colors and boom you are in the action in a race training which really does everything you need a tutorial to do as it introduces you to the racing style and weapon upgrades that you can use in a race.

When it comes to modes, GRIP has a good selection, from the single player campaign to online modes and co-op races. The campaign will allow players to earn XP to level up, which will then unlock new customization options for your car, from new paint designs to wheels and rims. Sadly this side is really underdeveloped and most cosmetics don’t look like real rewards at all, especially the tire options to be fair, you go so fast in a race that you are never going to put the heat on. paused game so you can enjoy how nice the tires look on the car. Campaign mode racing tournaments can differ depending on AI locations and difficulty, with early tournaments offering no real challenges for players with AI who, frankly, never feel like they can beat. the player in a race, not to mention the very obvious elastic technique. which keeps player and AI cars in competitive reach even as you continually drop your car off the track just to be teleported back and find yourself catching up with your opponents with annoying ease.

There is a certain strategy as to how and when to use the weapon bonuses you collect while racing, and you have two slots to fill, activated using the controller’s bumper buttons. These bonuses can be offensive or defensive in nature, such as the shield that can be activated to negate enemy attacks from behind or to quickly increase speed to reduce distance or gain distance from other cars in the race. A Gatling gun can be used to slow down cars in front of you at close range, but the Scorpion Pursuit Missile is my favorite when you time the shot once you have a lockdown, confirm a car ahead and watch it go up before you shoot it. to do. final blow allowing you to take the lead with a satisfying “see you later sucker” moment as you drive past.

GRIP uses what he brazenly calls “Carkour” in that for racing you can find yourself driving on the track and its walls and ceilings and at the speed it can be amazing. The tracks themselves are designed to do this smoothly and will even incorporate the need to switch between them in a race with roadblocks on the turns to force you to climb walls or jump ramps on the track that will knock over. the car to the ceiling. I will say it can feel a bit disorienting at times when riding at high speed and it is very easy to lose sight of other riders on the track with vehicles passing from one to the other. Some tracks can be very hard to see when it comes to the turns that require you to change lanes and well, to put it politely, most of the tracks themselves are pretty boring to watch without any real effort in their presentation for them. make it stand out or memorable.

There are visible attempts to not only showcase the inspiration of 90s arcade racers such as Rollcage and even Wipeout as GRIP tries to complete the race with music tracks to pump up the player, but this attempt fails. only reminded me of playing Wipeout which is visually superior and excelled at having an awesome soundtrack to run around. GRIP really only serves as a reminder to the player that this game didn’t have the same budget as the recent Wipeout Remastered collection and while what it does is okay, it certainly isn’t anything special. The limitations lead to boring tracks and a lackluster soundtrack that fail to trigger the racing action for the player and the customization options seem almost unnecessary to make your car stand out in a ‘cool’ way.

GRIP: Combat Racing feels like a nostalgia game that clearly draws on a love of the same types of games from the ’90s and is nothing more than that. Visually, it looks bland and never manages to get off the screen in a more modern way than more modern-style fight racers like Mario Kart for the Switch or Wipeout on the PS4 manage to. Combat can be fun, but it all feels way too basic to provide a real challenge and while the races can be fun to play, there is little for the player to keep playing for very long, if you forgive the game. of words.

I enjoy what this game is trying to accomplish and for a while it managed to remind me of those games that I loved playing on the original PlayStation, but in 2018 it had to do more, deliver more and be more than a simple wink. in the age of gaming, it’s better to leave it to nostalgia then the selling point of a modern day racer. GRIP: Combat Racing is split-screen fun with friends and it really comes to life in the Deathmatch mode which, along with online play, extends the game beyond the boring campaign, but it doesn’t do enough to make it happen. make a must-have title and I can see it quickly becoming a giveaway with PS Plus or Games with Gold down the road.

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